Corporate Dilemma.

  • Tools.

    Godot Engine, GD Script (Python-like scripting language), Aseprite.

  • My Role.

    Level Designer.

The Idea.

A Game-Jam project, the initial idea for Corporate Dilemma was to create a short puzzle game based on a time-loop mechanic. Design discussions in our project team led to an office-themed adventure where the player must avoid being fired from their job at the end of the work day.

 

After the concept was laid out, the project was organized into tools and areas of ownership. The open-source game engine, Godot, would be used to build the game and work responsibilities were divided between programming and level design.

Execution.

The game was developed, tested, and released within a short time frame of 3 days. The environment of the game was designed while the fundamental building blocks of the game were programmed, such as a dialogue manager and top-down RPG features.

A central location of the game was designed to be the location the player always returned to when receiving hints from other NPCs on which items and other people they needed to interact with. The storyline with all the puzzles were then fully fleshed out, with dynamic dialogue that changes after each time-loop of the player failing their task and having to start again.

The end product was a fully playable game from start to finish that players could download onto their computers and run without the aid of a running game engine. After release, several early players were able to test features and provide feedback to fix bugs and further enhance the overall game experience.